Frontend · Aug 2026
Wilmot's Warehouse
Unofficial promotional landing page for the co-op board game Wilmot's Warehouse, where the visitor learns the rules by playing.
Overview
Built the hero, the how-to-play tutorial, the navigation and the kit section of an unofficial landing page for the co-op board game Wilmot's Warehouse. Two people, split by section, two weeks start to finish, animated with GSAP. The game, its artwork and its copy belong to its creators and publisher.
The hero is the product
A live grid of product tiles follows the pointer, so the page opens with the thing being sold. The section split meant each of us owned a full page section end to end, from motion timing to responsive behavior, rather than dividing by layer.
Learn by playing
The rulebook became a small board. Drag a customer card to the right tile and watch the score move, while speech bubbles follow the visitor's scroll through the steps.
Motion approach
Smooth scrolling runs through Lenis, synced to GSAP so scroll-linked motion and the tutorial steps share one clock.

